ELEMENTS

E L E M E N T S

S O F T W A R E  E L E M E N T S


Create your Experimentability Layer in accordance with your visions and corporate requirements.

Currency

Currency


The currency is at the heart of the system, and this is why point naming is adjusted to your brand, your company and personalised just for you. Users can collect points with different activities and commitment and exchange them for prizes. Player behaviour can be measured through points allocation. In addition, interaction, customer loyalty and user loyalty to the brand are increased.
  • Intensive testing when assigning names
  • Points collection through website interaction
  • Measurement of user behaviour
  • Increase in interaction
  • Increase in user loyalty

Onboarding

Onboarding


Integrate new players using the onboarding process: in this way the customer acquires insight into the system and gets to know the game. The first minutes are usually the most important and decisive as to whether a user takes part or not.
  • Integration of users in a gamified system
  • Introduction and first steps
  • Call to action
  • Voluntarily

Levels

Levels


During the game, the user proceeds through different levels. The customer can move up from one level to the next through commitment and being active. He is given a status serving to increase motivation. Levels are designed to have motives creating identity, and this also increases customer loyalty.
  • Levels attainable by the user
  • General activities in the game
  • Motives creating an identity

Daily gift

Daily gift


Customer loyalty is strongly affected by a daily gift or daily surprise. The user can get a gift on a daily basis, stimulating him to be active every day by visiting the website or opening the app. This bonus can be provided to the customer as a gift box or wheel of fortune. Spinning the wheel of fortune stimulates the urge to play.
  • Rewards are quickly gained
  • Returning effect
  • Available as a gift box or wheel of fortune

Challenges

Challenges


Photo voting, quizzes and surveys all encourage your customers to play and inspire them to take part in various challenges. The challenges are designed as additional types of interaction, which should further increase user commitment.
  • Quiz module
  • Create your own quizzes
  • Photo voting
  • Surveys

Rewards

Rewards


Users can exchange their collected points for prizes or exclusive participation in competitions in the reward shop. Your company can assign an individual price, and thus a corresponding number of your currency units, to the rewards. To retain the overview in the reward shop, prizes can be classified into categories.
  • Shop system for selected prizes
  • Competitions
  • Individual prize awarding and limitation of prizes
  • Classification into categories

Badges

Badges


Users can receive badges for completing various tasks. In order to receive a badge, the customer must overcome challenges in different subject areas. In turn, this stimulates people´s natural urge to collect things. The badges are also regarded as a status symbol.
  • Subject areas
  • Badges for certain activities

Profile

Profile


All users have their own profile to view their status. They can see their current status and level of progress, and update their personal data. Stored data facilitate participation in competitions or redemption of rewards, as the data are automatically transferred.
  • Status and level of progress for the user
  • Personal data
  • Autofill upon redemption of prizes or participation in competitions

Are you interested in our Experimentability Layer?

Are you interested in our Experimentability Layer?

If so, please send us your message.
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