E L E M E N T S
E L E M E N T S
S O F T W A R E E L E M E N T S
S O F T W A R E E L E M E N T S
Create your Experimentability Layer in accordance with your visions and corporate requirements.
Currency
Currency
The currency is at the heart of the system, and this is why point naming is adjusted to your brand, your company and personalised just for you. Users can collect points with different activities and commitment and exchange them for prizes. Player behaviour can be measured through points allocation. In addition, interaction, customer loyalty and user loyalty to the brand are increased.
Onboarding
Onboarding
Integrate new players using the onboarding process: in this way the customer acquires insight into the system and gets to know the game. The first minutes are usually the most important and decisive as to whether a user takes part or not.
Levels
Levels
During the game, the user proceeds through different levels. The customer can move up from one level to the next through commitment and being active. He is given a status serving to increase motivation. Levels are designed to have motives creating identity, and this also increases customer loyalty.
Daily gift
Daily gift
Customer loyalty is strongly affected by a daily gift or daily surprise. The user can get a gift on a daily basis, stimulating him to be active every day by visiting the website or opening the app. This bonus can be provided to the customer as a gift box or wheel of fortune. Spinning the wheel of fortune stimulates the urge to play.
Challenges
Challenges
Photo voting, quizzes and surveys all encourage your customers to play and inspire them to take part in various challenges. The challenges are designed as additional types of interaction, which should further increase user commitment.
Rewards
Rewards
Users can exchange their collected points for prizes or exclusive participation in competitions in the reward shop. Your company can assign an individual price, and thus a corresponding number of your currency units, to the rewards. To retain the overview in the reward shop, prizes can be classified into categories.
Badges
Badges
Users can receive badges for completing various tasks. In order to receive a badge, the customer must overcome challenges in different subject areas. In turn, this stimulates people´s natural urge to collect things. The badges are also regarded as a status symbol.
Profile
Profile
All users have their own profile to view their status. They can see their current status and level of progress, and update their personal data. Stored data facilitate participation in competitions or redemption of rewards, as the data are automatically transferred.
Are you interested in our Experimentability Layer?
Are you interested in our Experimentability Layer?
If so, please send us your message.